![]() There are claims that the Stranger is a lawless vagabond, but no records of any such exploit can be found, or at least confirmed, though the same can be said of any tales of heroism ascribed to this enigmatic individual. Some say the Stranger speaks Orcish, going so far as to imply barbaric, or at least frontier heritage, while others find this hard to believe, citing the Stranger’s eloquence when speaking Common and general etiquette, charm, and demeanor as indication of a noble upbringing, and that Elvish or Celestial would be more fitting, should the Stranger speak any foreign tongue at all (Though many of this latter group are Taldan, often holding some of the biases for which they are famous). Some of the more common and believable rumors include involvement with a contracting agency, possibly as its head, or a recruiter, or worker, or perhaps all of these, though the company name has never been pinned down, as it always seems to be undergoing “restructuring” when the question arises. The little information that can be confirmed is the description of a striking figure in a leather duster and impeccable wardrobe, with a grace of movement that serves to contribute to the surrounding air of power, as well as the possession of a rustic and elegant, if battered, one-handed firearm, with which, it is said, the Stranger is, in addition to a good marksman, with an unorthodox, close-range fighting style, skilled in myriad other ways Some, desperate to learn more, and perhaps to meet the Stranger again, have pooled their information and discovered a wide range of information, much of which is contradictory, vague, or at the very least, far fetched. Though little is known about the Mysterious Stranger, at least as far as facts and evidence are concerned, curious parties can find a number of rumors surrounding the figure, provided they know where to look and who to ask. Lots gp (keeping closer track on actual character sheet) Rope, Waterskin, backpack, misc adventuring gear Players who want to experience it will need to turn it on manually. After turning it on/off, the event will take effect in the next dungeon run. + 1 Revolver (All In): + 7/ + 7 (+ 8/+ 8) 1d8 + 9 (+ 10)ĭeeds: Focused Aim, Up Close and Deadly(2d6), Gunslinger Dodge, Utility Shot, Gunslinger Initiative A Mysterious Stranger event can be turned on/off in the game options: Options Game A Mysterious Stranger. ![]() + 1 Revolver (Rapid Shot): + 11/ + 11 (+ 12/+ 12) 1d8 + 5 (+ 6) A Mysterious Stranger event can be turned on/off in the game options: 'Options Game A Mysterious Stranger'. course with a complete stranger, a philosopher who was playing hide-and-seek. + 1 Revolver (Deadly Aim): + 9 to hit (+ 10 Point Blank) 1d8+9 (+ 10 Point Blank) 20/x4 We feel we are part of something mysterious and we would. + 1 Revolver: + 11 to hit (+ 12 Point Blank) 1d8 + 5 (+ 6 Point Blank) 20/x4
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |